This was a project i worked on at my time at GameArtBrain, for the client ZEAL Instant Games.
The client wanted us to create assets for a 2D mobile game, including a widescreen version for desktop. Client demanded to create all assets in 3D and rendered in 2D.
I modeled and textured character and additional assets like background elements, gameboard and UI buttons. I also was responsible for layout, concepts for "free game" pop ups, lighting, rendering and preparation of layered PSD files for animation in Spine, and clients game designers to work with.
Character concept art, skull, bones, cage, logo design and ghost symbols where made by my former colleagues at GAB.
Character, assets, light setup and rendering was made with Blender, texturing made with Substance 3D Painter.